'I wanted to create a game (EarthBound) with real characters; characters whom players would recognize in the people around them.'
About this quote
- What does it mean?
- The creator aimed to design game characters that reflect real human traits players can relate to.
- In plain terms
- I wanted game characters to feel like real people you know.
- What can you take from it?
- Create content that mirrors real human experiences.
Where it applies
Putting it to work
Questions to consider
- How do you make characters relatable?
- What makes a story authentic?
Another view
Idealized or stylized characters also have appeal.
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