I think the real indicator that games have become a storytelling art form, will be when somebody confesses that they cried at level 17.
About this quote
- What does it mean?
- Spielberg argues games become art when they evoke strong emotional responses like crying.
- In plain terms
- Games are art when they make players feel deeply.
- What can you take from it?
- Design experiences that trigger genuine emotion.
Where it applies
Putting it to work
Questions to consider
- When did a game make you cry?
- Is emotion required for art?
Another view
Crying is not the only metric for artistic value.
More from Steven Spielberg
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